There are multiple ways to format your text. The simplest way to format your text is to use the tools built into the submit page. This is helpful for small and easy formatting. Alternatively, if you would like to write using an external source/text editor. You can write your text using markdown. When pasted into the submit box, the website will interpret it correctly.

The Markdown uses two types of headings, changed by a # (heading 1) or ## (heading 2) used before each section's heading. Example heading 1’s are defined in this template, but you can define more if a more specific section is needed. Heading 2 is used for sub-sections within sections. The best way to think about using these is how it can be seen in the table of contents. Each heading 2 should have a bulk of information on one topic or section of the strategy. If you're writing on a .md or .txt before posting the page, set up your headings as "# Loadout and Options" or "## Progressing Low Rounds" (make sure there is a space in between the # and heading). Everything else should be in paragraph or basic text form. Media like images, videos, and tables can be added as well to better encapsulate what is needed in your page. It is highly recommended you add the content types mentioned above the submit page, but it is possible to set these up using markdown, an explanation on how to do this exactly is outside the scope of this template.

Every page should have a summary section. This section will give brief and essential information players can find without going into the major sections. It may be difficult to describe the entire strategy in a single paragraph, but explaining the strategy and what it requires in general, is helpful to paint a picture of what players can expect. This section may be written once you finish writing a draft of the whole page.

Loadouts

Before explaining the details of the strategy or game, information like weapons, weapon kits, perks, consumables, sub-categories, and more should be shared and readily available. Some games like BO3 can be simple to define, while other games like WW2 or BO4 may be more difficult to define due to a surplus of information like mod selections or more perks available to compare, respectively. These possible variations and possibilities are worth mentioning so players can plan ahead. It is recommended that anything the player can customize before they are in their game should be explained in this section.

What players use should be written clearly, concisely, and in a manner which is easy to understand. It doesn't need to be all encompassing. Usually,  listing options of what to use, alternatives, and recommendations of what's best for each strategy. If variations of the loadout are possible, list them as well.

Some recommended sub-sections (or sub-headings) are as follows:

  • Perks

  • Weapons (kits, AATs, or attachments)

  • Consumables

  • Specialists/Special abilities/Augments

Restrictions

This section may be small, as it pertains to things that should be avoided as you play, such as doors/ barriers to avoid opening, or tips and tricks in preventing errors. More information on errors and things to avoid when playing should be mentioned in context with the strategy here, but how these issues are avoided in general should be explained in their own pages as well. Providing information on what to do and what not to do should be done clearly when playing.

Setup

This section should navigate the player through setting up a game. Lengths of this section can vary based on the map and complexity. When writing sections, you should avoid dumping large amounts of information in one particular section alone. Feel free to elaborate in distinct sections as necessary. Listing major bullet points of information may not be enough to convey sufficient information to players.  Each section should convey completing a portion of the map in terms of gaining access, or a section could look like navigating to a power switch, then finding access to Pack-a-Punch, etc. Overall, your goal is to explain everything up until the low rounds strategy begins. Co-op differences could be a section if needed as well

Some recommended sub-sections (or sub-headings) are as follows:

  • Reaching Power

  • Activating Pack-a-Punch

  • Power Major Sections of a Map

  • Acquiring/Completing Easter Eggs

High Rounds

This section is the core of your strategy, what the players will be doing for the majority of the game. Once they have finished the setup, talk the player through early round progression, either by optimal strategies or techniques to begin preparing for the higher rounds. The lower rounds can be a section of its own. Define the rounds you feel are lower, then explain the higher round strategies and variations. Any sub-sections following this should be major details the player needs to know for the rest of the game. Examples can include cycles unique to the map or game, shield runs, interactables on the map that can benefit players, handling mini-bosses and special rounds, and any other variations in rounds you see necessary. Co-op variations should be pointed out, if desired. Unlike the setup, co-op differences are better explained in each sub-section.

Some recommended sub-sections (or sub-headings) are as follows:

  • Cycles Exceptions/Strategies

  • Low Rounds

  • Bosses

  • Combating Special Rounds

  • Shield Runs

  • Ammo Runs

  • Entering High Rounds

Statistics

This section should encompass most of the numerical data like averages round times, SPHs. or building points throughout the game. Some maps will be simple and primarily focus on detailing averages, while some maps may need more detailed information. 

Some recommended sub-sections (or sub-headings) are as follows:

  • SPHs

  • Round Times

  • Points Economy

  • Special Rounds

  • Mini-Boss Rounds